using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SkillManager : SingletonMono<SkillManager>
{

    public DashSkill dash { get; private set; }
    public CloneSkill clone{ get; private set; }

    public SwordSkill sword { get; private set; }

    public BlackHoleSkill blackHole { get; private set; }
    public CrystalSkill crystal { get; private set; }


    protected override void Awake()
    {
        base.Awake();
        dash = GetComponent<DashSkill>();
        clone = GetComponent<CloneSkill>();
        sword = GetComponent<SwordSkill>();
        blackHole = GetComponent<BlackHoleSkill>();
        crystal = GetComponent<CrystalSkill>();
    }
}
